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Old Sep 26, 2009, 02:55 PM // 14:55   #21
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Quote:
Originally Posted by caballo_oscuro View Post
deepwound isn't imbalanced. If you're not able to maintain your health at or near the breakpoint, maybe you deserve the DP you're getting... I like Deep Wound. Combined with bleeding... now stop qq'ing and learn to overcome your inadequacies.

As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart
Stop being bad. Deep Wound is the only reason people are able to get clean spikes off. Otherwise our PvP would be lame the crap out of everyone with energy denial and hexway.
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Old Sep 26, 2009, 03:00 PM // 15:00   #22
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Originally Posted by Shadow Sin View Post
Stop being bad. Deep Wound is the only reason people are able to get clean spikes off. Otherwise our PvP would be lame the crap out of everyone with energy denial and hexway.
have to agree with Ari. deepwound not OP? what you on DW is the most important condition in game

ps ari. gobacktoaion
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Old Sep 26, 2009, 04:14 PM // 16:14   #23
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No. Shut Up boo. DW is definitely OP. 20% maximum of HP, 20% reduced healing. You're mad if you think DW isn't OPed, especially if it's covered by 2-3 other conditions.

EDIT: Thanks for correction

Last edited by Shadow Sin; Sep 26, 2009 at 04:30 PM // 16:30..
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Old Sep 26, 2009, 04:24 PM // 16:24   #24
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Originally Posted by Shadow Sin View Post
33% chunk of HP, 33% reduced healing.
AFAIK, it'¡s 20% "chunk of HP" and 20% reduced healing.
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Old Sep 26, 2009, 04:30 PM // 16:30   #25
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Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
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Old Sep 26, 2009, 10:17 PM // 22:17   #26
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Originally Posted by subarucar View Post
Why not give Blackout a more realistic effect aswell while we are at it.
This is better than the OP's suggestion.
In fact I love it!

/signed
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Old Sep 27, 2009, 02:39 AM // 02:39   #27
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Originally Posted by Shadow Sin View Post
Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
You seem to have the idea that spiking is bad. Care to explain?
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Old Sep 27, 2009, 02:08 PM // 14:08   #28
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My computer doesn't support drunk effects, so go for it. Doesn't affect me.
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Old Sep 27, 2009, 02:37 PM // 14:37   #29
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Originally Posted by Shadow Sin View Post
Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
ArenaNet considers spikes a valid part of PvP gameplay.

Except when they don't, of course.
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Old Sep 27, 2009, 07:36 PM // 19:36   #30
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lol, a forced drunkeness effect? no thank you
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Old Sep 27, 2009, 11:14 PM // 23:14   #31
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Originally Posted by Marty Silverblade View Post
You seem to have the idea that spiking is bad. Care to explain?
Spiking, is NOT bad. Deep Wound is overpowered by itself, because of its ability to be manipulated for pressure and spikes. However, spikes in Guild Wars would be extremely hard to maneuver correctly because it is already very hard to spike down a target in a meta of ~600hp on a 60 al target with 16 (or 8) armor shield set and a +5 armor spear.

Edit: Think of it this way.

Deepwound = 20% heal reduction, 20% reduction of maximum HP

Blind = Melee attacks miss, no health or heal reduction

Burning, Poison = Damage per second, however, it does not reduce heal potential

Cracked Armor = Lowers the target's AL, but it does not cause heal reduction or health reduction

Daze = Spells have a longer cast time and are easily interruptable, but do not have health reduction

Crippled = Reduction in movement speed, but no health reduction

Last edited by Shadow Sin; Sep 27, 2009 at 11:18 PM // 23:18..
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